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Education

Duolingo for Schools

Language learning gamification

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Duolingo for Schools logo

The Journey

Duolingo for Schools grew out of the world’s most popular language-learning app, with the goal of making it easier for teachers to bring that same "addictive" learning experience into the classroom. Its journey started as a response to teachers who were already using the app but needed a way to track student progress, leading to the development of a free, centralized dashboard for educators.

The company’s story is about making language learning accessible and fun for every student, regardless of their school's budget. By gamifying the curriculum, Duolingo for Schools keeps students motivated through streaks and rewards. Their narrative focuses on the "global classroom," where language is a bridge to new cultures and opportunities, supported by tools that make the teacher’s job easier.

Language teachers frequently integrate Duolingo for Schools into broader lesson plans hosted on Moodle Cloud or use it to keep students engaged over breaks.

Tech & infrastructure

Web/mobile gamified learning platform; dashboards for educators

Duolingo for Schools screenshot
Duolingo for Schools screenshot
Duolingo for Schools screenshot
Duolingo for Schools screenshot

2011

Founded

Public

Funding stage

116.7M monthly active

Users

$748M (2024)

Revenue

Ready to get started?

// Our experts will help you out

Diogo Guerner
Thomas Reis
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30-min call. No commitment, no pitch deck. No strings attached.

5 days From call to clear plan
12–16 wk To production
100% IP transferred
10–20+ yr Team experience