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Education

Kahoot

Gamified learning + engagement

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Kahoot logo

The Journey

Kahoot burst onto the scene with a mission to "make learning awesome" by tapping into the natural human love for competition and play. Its journey started in classrooms where it turned traditional quizzes into high-energy, social events. Since then, it has grown into a global phenomenon used in over 200 countries by students, teachers, and corporate trainers alike.

The company’s story is about the power of engagement. By allowing anyone to create a game-based learning session in minutes, Kahoot has broken down the wall between entertainment and education. Their narrative highlights a transition from a classroom tool to a multi-purpose engagement platform that drives participation in any setting, from remote schools to corporate boardrooms.

Teachers often pair the high-energy games of Kahoot with the structured content delivery of Canvas or use it alongside ClassDojo to reward student participation.

Tech & infrastructure

Cloud interactive platform; mobile apps; integrations with classroom tools

Kahoot screenshot
Kahoot screenshot
Kahoot screenshot
Kahoot screenshot

2012

Founded

Public

Funding stage

50M+ monthly active

Users

~$750M (2024 estimate)

Revenue

Ready to get started?

// Our experts will help you out

Diogo Guerner
Thomas Reis
Book a call

30-min call. No commitment, no pitch deck. No strings attached.

5 days From call to clear plan
12–16 wk To production
100% IP transferred
10–20+ yr Team experience